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WoW Forever PvE tier list: all 28 roles at level 30

All 28 tank, healer and DPS roles at the level 30 cap: available talents, limits and separately labeled level 20 ratings.

The short version

Three playable characters in an official WoW Forever screenshot
Official WoW Forever image © Blizzard Entertainment. Illustrative; it does not establish the specific item, class or dungeon discussed. · Image source ↗

Tanks: level 30 options

Row five opens after 20 points in one tree. The listed talents cannot all be taken together with 21 points.

Tanks: level 30 options
SpecializationRow-five options
Protection Paladin
Templar's Bulwark

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Reckoning

Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. This effect cannot trigger more than once every 1.5 sec.

Protection Warrior
Improved Shield Wall

Reduces the cooldown of your Shield Wall ability by 5.5 min.

Concussion Blow

Stuns the target for 5 sec.

Focused Rage

Reduces the Rage cost of your offensive abilities by 1.

Feral Bear Druid
Improved Shifting Power

Reduces the cooldown of your Shifting Power spell by 4 sec.

Leader of the Pack

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Natural Instinct

Rank 1: increases the critical strike damage bonus of your melee abilities by 10% and spell healing by 12% of Intellect. Rank 2: 20% critical strike damage bonus and spell healing by 25% of Intellect.

Healers: level 30 options

Row five opens after 20 points in one tree. The listed talents cannot all be taken together with 21 points.

Healers: level 30 options
SpecializationRow-five options
Discipline Priest
Penance

Channels holy light at the target for 2 sec, damaging an enemy or healing an ally. October 8: damage/healing corrected to a 2-sec channel; rank 1 Mana cost increased by 50%, healing increased on ranks 2 and 4. Values depend on rank and client scaling.

Renewed Hope

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Restoration Shaman
Healing Way

Increases the amount healed by your Healing Wave spell by 8%.

Nature's Swiftness

When activated, your next Nature spell becomes an instant cast spell.

Holy Priest
Litany of Light

When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Spirit of Redemption

Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Holy Paladin
Divine Precision

Improves your chance to hit with Holy spells by 6%.

Holy Shock

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Consecrated Ground

Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Restoration Druid
Nature's Swiftness

When activated, your next Nature spell becomes an instant cast spell.

Living Spirit

Increases your Spirit by 5%.

Improved Tranquility

Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

DPS: level 30 options

Row five opens after 20 points in one tree. The listed talents cannot all be taken together with 21 points.

Do not rely on the Imp to take aggro through Demonic Brand: Blizzard says it gains no extra threat. The Voidwalker benefits through the Shadow-damage effect.

DPS: level 30 options
SpecializationRow-five options
Combat Rogue
Blade Flurry

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

Beast Mastery Hunter
Spirit Bond

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Intimidation

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Bestial Discipline

Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

Frost Mage
Improved Cone of Cold

Increases the damage dealt by your Cone of Cold spell by 12%.

Cold Snap

Finishes the remaining cooldown on all your other Frost spells.

Fingers of Frost

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

Fury Warrior
Improved Berserker Rage

Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

Death Wish

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Improved Intercept

Reduces the cooldown of your Intercept ability by 5 sec.

Retribution Paladin
Two-Handed Weapon Specialization

Increases the damage you deal with two-handed melee weapons by 2%.

Vengeance

Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Repentance

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Marksmanship Hunter
Rapid Recuperation

Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

Barrage

Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

Scatter Shot

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Assassination Rogue
Vigor

Increases your maximum Energy by 5.

Mutilate

Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Improved Kidney Shot

Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Shadow Priest
Silence

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Devouring Contagion

Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.

Elemental Shaman
Elemental Reach

Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

Lightning Overload

Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Earthbound

Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Enhancement Shaman
Spirit Weapons

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Mental Quickness

Increases your spell damage and healing by up to 15% of your Intellect.

Improved Stormstrike

When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

Fire Mage
Critical Mass

Increases the critical strike chance of your Fire spells by 2%.

Blast Wave

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Affliction Warlock
Siphon Life

Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.

Soul Siphon

Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.

Demonology Warlock
Improved Felhunter

Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.

Soul Link

When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.

Demonic Knowledge

Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.

Destruction Warlock
Pyroclasm

Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.

Bane of Havoc

Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

Fire and Brimstone

Increases the critical strike chance of your Conflagrate spell by 8%.

Balance Druid
Overgrowth

Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Nature's Grace

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Eclipse

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Feral Cat Druid
Improved Shifting Power

Reduces the cooldown of your Shifting Power spell by 4 sec.

Leader of the Pack

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Natural Instinct

Rank 1: increases the critical strike damage bonus of your melee abilities by 10% and spell healing by 12% of Intellect. Rank 2: 20% critical strike damage bonus and spell healing by 25% of Intellect.

Arms Warrior
Bloodthrill

Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

Sweeping Strikes

Your next 5 melee attacks strike an additional nearby opponent.

Weaponmaster

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

Survival Hunter
Resourcefulness

Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

Expose Prey

Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.

Survivalist's Discipline

Reduces the cooldown of your Trap and Deterrence abilities by 20%.

Strider Kick

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Subtlety Rogue
Dirty Deeds

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Preparation

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Arcane Mage
Presence of Mind

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Level 20 archive — Tank tier list

These letters reflect our level 20 recommendations. They do not rank level 30 performance.

Level 20 archive — Tank tier list
TierSpecializationWhy
SProtection PaladinArea threat and useful Judgements; mana still needs watching.
SProtection WarriorReliable boss tank with shields and strong physical defense; rage needs planning.
AFeral Bear DruidFlexible tank with improved weapon scaling; fewer defensive answers than a shield tank.

Level 20 archive — Healer tier list

These letters reflect our level 20 recommendations. They do not rank level 30 performance.

Level 20 archive — Healer tier list
TierSpecializationWhy
SDiscipline PriestPenance, shields and focused emergency healing cover awkward pulls.
SRestoration ShamanRiptide, Chain Heal and totems answer both tank and group damage.
SHoly PriestBroad direct-heal kit plus Prayer of Mending; dependable in mixed damage.
AHoly PaladinStrong targeted healing and Paladin utility; group-wide healing is less flexible.
ARestoration DruidEfficient heals over time and recovery tools; anticipates damage rather than reacting.

Level 20 archive — DPS tier list

These letters reflect our level 20 recommendations. They do not rank level 30 performance.

Level 20 archive — DPS tier list
TierSpecializationWhy
SCombat RogueSmooth energy regeneration and attack-power-scaling poisons make a coherent melee kit.
SBeast Mastery HunterPet damage and ranged uptime make dungeon pulls forgiving; pet control still matters.
SFrost MageControl, area damage and Ice Lance give a useful dungeon package; resistances can hurt.
AFury WarriorStrong melee ceiling, but rage, weapon quality and uptime shape the result.
ARetribution PaladinDamage plus blessings and emergency support; gear and seals affect the payoff.
AMarksmanship HunterConsistent ranged pressure and Hunter utility, with less pet emphasis.
AAssassination RoguePoisons scale with attack power; target and poison setup influence value.
AShadow PriestDamage with off-healing and priest utility; mana remains a constraint.
AElemental ShamanRanged damage plus totems; mana and fight length matter.
AEnhancement ShamanMelee damage and totem utility; weapon and proc variance add volatility.
AFire MageBurst and area damage are attractive; target resistance and mana can intervene.
AAffliction WarlockCurses and sustained damage reward longer pulls; short fights waste some ramp.
ADemonology WarlockPet and survivability add consistency; beta pet behavior needs checking.
ADestruction WarlockDirect damage and control; mana and threat limit careless burst.
ABalance DruidRanged damage and Druid flexibility, with mana to manage.
AFeral Cat DruidMobile melee damage; weapon scaling changes make old Classic rankings unreliable.
BArms WarriorPlayable melee option, but rage and weapon quality are demanding in short pulls.
BSurvival HunterMelee setup has potential, but needs the right weapon and more beta evidence.
BSubtlety RogueControl and opener are useful, yet group PvE payoff is harder to establish.
BArcane MageNew Arcane Blast loop works, but mana makes the payoff fight-length dependent.
Sources (14)
  1. Blizzard — Forever beta development notes, 24 September 2026 ↗
  2. Blizzard — Forever beta known issues, 24 September 2026 ↗
  3. Wowhead Forever — Protection Paladin overview ↗
  4. Wowhead Forever — Feral Bear overview ↗
  5. Wowhead Forever — Restoration Shaman overview ↗
  6. Wowhead Forever — Discipline Priest overview ↗
  7. Wowhead Forever — Restoration Druid overview ↗
  8. Wowhead Forever — Combat Rogue overview ↗
  9. Wowhead Forever — Frost Mage overview ↗
  10. Wowhead Forever — Arcane Mage overview ↗
  11. Blizzard — WoW Forever Beta Development Notes (1 October 2026, post #4) ↗
  12. Talents Forever — community client export, 6 October (CC BY 4.0) ↗
  13. Blizzard — Rogue/Warlock class deep dive, Demonic Brand threat clarification (7 October 2026, 22:00 UTC) ↗
  14. Blizzard — WoW Forever Beta Development Notes, 8 October 2026, post #5 ↗

Updated

Updated 10 October 2026: Demonic Brand removed from row-five options; it is a row-four talent. Level-30 options and the archived level-20 rankings are unchanged.