Assassination Rogue at level 20 in WoW Forever: what works?
Assassination Rogue in the level-20 Forever beta: which buttons to use, why the full kit is missing and when to choose a dagger over Combat.
WoW4EverNEWSFor the players of Forever.
Blizzard explains how armor, absorbs, weapon speed and critical strikes affect Warrior Rage, while acknowledging unresolved beta bugs.

Blizzard separates Rage gained from taking a hit from Rage gained by dealing one. This is the WoW Forever Warrior design, not a rule to copy into Classic or Retail.
| Situation | Announced rule | Practical effect |
|---|---|---|
| You take a hit | Calculated as though armor always reduced damage by 50%; actual armor is ignored | More armor should not lower Rage gained from the hit |
| A shield absorbs damage | Absorbs are ignored for this Rage calculation | Power Word: Shield should no longer starve the Warrior of that Rage |
| You deal damage | Normalized by the hitting weapon’s speed; a crit grants 75% more than a non-crit | Crits yield more Rage, but this alone does not determine the best weapon |
As a tank, keep your armor: Blizzard intends mitigation not to penalize Rage gained from being hit. A Priest’s Power Word: Shield should not reduce that gain under the announced formula.
As DPS, Rage from dealing damage depends on the speed of the weapon that lands the hit. A crit is set to grant 1.75 times the Rage of a comparable non-crit. Damage, talents, attack frequency and the actual fight still matter when choosing a weapon.
Blizzard acknowledges Rage-generation bugs still under investigation and says identifying their cause may take a couple of weeks. The class deep dive promises to restore extra Rage on crits but does not date its activation in a specific build. Do not mistake the design note for a test of the October 1 patch; check the next development notes and in-game behavior.
Editorial analysis is identified in the text. Community reactions are not an official announcement.
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